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RESUME

Skills

 Professional 

 info​
 

Experienced game artist with both 3D and 2D experience. Technically capable, with powerful traditional art skills, and a first class team player. Willing to take on any art task, I have expanded my skillset as a reliable art production generalist.  

 Work

experience
 

Trailblazer Games
November 2022 - September 2023

Senior VFX Aritist​

  • Created particles and effects for Trailblazer's new game Eternal Dragons.

  • Created UI and VFX previsualizations in After Effects and Photoshop

PHOTOSHOP

ILLUSTRATOR

UNITY 3D

UNREAL 4

3DS MAX

MAYA

MARI

MUDBOX

CRAZYBUMP

Immutable
January 2020 -September 2022

Lead / Senior VFX Artist

  • Responsible for creation of all VFX for game play, ambiance and environments

  • Work with technical artist and graphics programmers to improve tools and pipeline

  • Design motion, shape and color language for effects with help of art and game directors

Fox Cub Games
June 2018 - November 2019

VFX Artist

  • Principal VFX artist on Sega Slots, The Walking Dead Slots  (iOS, Android)

  • Responsible for creation VFX for machines and UI

  • Worked with other VFX artist to create shader effects, particle effects and animations appropriate for mobile game limitations

  • Organized and improved VFX pipeline, maintained performance in effect heavy game

Gameloft Studios (New Orleans)

May 2016 - February 2018

VFX Artist

  • Responsible for creation of all VFX, collectible props and 3D maps

  • Worked with technical artist and graphics programmer to improve particle and mesh shaders

  • Mentored junior artists and worked with art director to improve workflows

Spacetime Studios

February 2014 - October 2015

VFX Artist

  • Responsible for the visual VFX for Call of Champions (mobile)  

  • Worked with Art Director, Tech Artist and Programmers to add functionality to their particle system for mobile MOBA Call of Champions.

  • Created VFX for battle game Arcane Battlegrounds and assisted Arcane Legends team with creating new VFX for content expansions.

Full-time Freelance / Contract Artist

November 2012 - December 2014

  • Painted backgrounds for Lance Myers' upcoming animated short film Boxer Story (still in production.)  

  • Generated photo-realistic materials and texture maps at Adam Gravois Images for the Glasses.com try-on app.  

  • Created illustrated backgrounds for recently launched Spider - Rite of the Shrouded Moon by renown indie studio Tiger Style.

Spacetime Studios

February 2012 - November 2012

​VFX Artist/ 3d Generalist

  • Responsible for combat and environmental particle VFX for several mobile MMOs.

  • Created particles using proprietary particle editor for in house game engine.

  • Modeled props and FX meshes in 3ds Max mindful of the performance capability of mobile devices.

KingsIsle Entertainment

November 2011 - February 2012

VFX Artist (Contract)

  • Responsible for combat and environmental particle VFX for upcoming MMORPG. Created particles in 3ds Max using animated meshes/materials and particle systems for the Gamebryo engine.

Panic Button

September 2011 - November 2011

VFX Artist (Contract)

  • Responsible for VFX in the flight levels Panic Button developed for Kinect Star Wars. I was able to quickly learn the TRIfecta particle system and create stunning explosions, energy effects and other particles for space battle levels.

  • Additionally, helped setup and troubleshoot sets, sky-boxes and lighting.

Red Fly Studio

February 2010 - June 2011

Environment Artist

  • Created environment art, both single player and multiplayer levels, for Star Wars: The Force Unleashed 2 for the Nintendo Wii. Responsible for all final level geometry, including collision, textures and lighting, for three single player levels and all multiplayer levels. 

Pogo / EA Interactive

May 2008 - January 2010

CG Artist III

  • Key art resource for rapid release of numerous Pogo games. Designed and built 3d props and environments for pre-rendered scenes.

  • Created Illustrations and UI assets in Flash and Photoshop

Tiger Style (Freelance)

March 2009 - July 2011

Digital Illustrator

  • Drove artistic vision of Spider: The Secret of Bryce Manor, hit iPhone game widely hailed for beautiful visuals, featuring a unique blend of traditional and digitized techniques.

Amaze Entertainment

December 2002 - 2008

Environment artist

  • Responsible for concept art, art pipeline maintenence, level geometry, collision adjustments, props, textures, environmental effects and lighting.

  • Helped establish practices for environment building and pipeline streamlining for DS projects.

Freelance

January 2007 - 2008

Digital Illustrator

  • Helped define graphic novel style backgrounds for animated series “The Ted Zone”, animated show by local animation sensation Lance Myers.

  • Illustrated most of the backgrounds for the eight episodes.

Acclaim Entertainment

June 2001 - December 2002

Environment artist

  • Responsible level geometry, props, textures and lighting for environments in Turok: Evolution.

Education

Art Center College of Design

Bachelor of Fine Arts / Illustration Degree

Pasadena, CA - 2001

Austin Community College

Commercial Art Program

Austin, TX - 1998

Shipped
Games
 

 

Turok Evolution (PS2, Xbox, Gamecube)

The Hobbit (PC)

Spider-man 2: The Game (PC)

Spyro: Shadow Legacy (DS)

Spyro: A New Beginning (DS)

Over the Hedge: Hammy Goes Nuts! (DS)

Spyro: Eternal Night (DS)

The Incredible Hulk (DS)

The Tale of Despereaux (DS)

Pictureka! Museum Mayhem (PC)

Battleship (Web Game – Pogo.com)

Puck’s Peak (Flash Game – Pogo.com)

Spider: The Secret of Bryce Manor (iOS)

Star Wars: The Force Unleashed 2 (Wii)

Thor: God of Thunder (Wii, 3ds)

Kinect Star Wars (Xbox360)

Pirate101 – (PC)

Dark Legends (iOS, Android, ChromeApp)

Arcane Legends (iOS, Android, ChromeApp)

Arcane Battlegrounds (iOS, Android)

Spider - The Rite of the Shrouded Moon (iOS, Android, Steam)

Call of Champions (iOS)

Sonic Slots (iOS)
The Walking Dead Slots (iOS)

Gods Unchained (PC)

Eternal Dragons (PC)

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