Brennan Hornburg
Environment / VFX Artist
RESUME
Skills
Professional
info
Experienced game artist with both 3D and 2D experience. Technically capable, with powerful traditional art skills, and a first class team player. Willing to take on any art task, I have expanded my skillset as a reliable art production generalist.
Work
experience
Trailblazer Games
November 2022 - September 2023
Senior VFX Aritist
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Created particles and effects for Trailblazer's new game Eternal Dragons.
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Created UI and VFX previsualizations in After Effects and Photoshop
PHOTOSHOP
ILLUSTRATOR
UNITY 3D
UNREAL 4
3DS MAX
MAYA
MARI
MUDBOX
CRAZYBUMP
Immutable
January 2020 -September 2022
Lead / Senior VFX Artist
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Responsible for creation of all VFX for game play, ambiance and environments
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Work with technical artist and graphics programmers to improve tools and pipeline
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Design motion, shape and color language for effects with help of art and game directors
Fox Cub Games
June 2018 - November 2019
VFX Artist
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Principal VFX artist on Sega Slots, The Walking Dead Slots (iOS, Android)
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Responsible for creation VFX for machines and UI
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Worked with other VFX artist to create shader effects, particle effects and animations appropriate for mobile game limitations
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Organized and improved VFX pipeline, maintained performance in effect heavy game
Gameloft Studios (New Orleans)
May 2016 - February 2018
VFX Artist
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Responsible for creation of all VFX, collectible props and 3D maps
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Worked with technical artist and graphics programmer to improve particle and mesh shaders
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Mentored junior artists and worked with art director to improve workflows
Spacetime Studios
February 2014 - October 2015
VFX Artist
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Responsible for the visual VFX for Call of Champions (mobile)
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Worked with Art Director, Tech Artist and Programmers to add functionality to their particle system for mobile MOBA Call of Champions.
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Created VFX for battle game Arcane Battlegrounds and assisted Arcane Legends team with creating new VFX for content expansions.
Full-time Freelance / Contract Artist
November 2012 - December 2014
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Painted backgrounds for Lance Myers' upcoming animated short film Boxer Story (still in production.)
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Generated photo-realistic materials and texture maps at Adam Gravois Images for the Glasses.com try-on app.
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Created illustrated backgrounds for recently launched Spider - Rite of the Shrouded Moon by renown indie studio Tiger Style.
Spacetime Studios
February 2012 - November 2012
VFX Artist/ 3d Generalist
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Responsible for combat and environmental particle VFX for several mobile MMOs.
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Created particles using proprietary particle editor for in house game engine.
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Modeled props and FX meshes in 3ds Max mindful of the performance capability of mobile devices.
KingsIsle Entertainment
November 2011 - February 2012
VFX Artist (Contract)
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Responsible for combat and environmental particle VFX for upcoming MMORPG. Created particles in 3ds Max using animated meshes/materials and particle systems for the Gamebryo engine.
Panic Button
September 2011 - November 2011
VFX Artist (Contract)
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Responsible for VFX in the flight levels Panic Button developed for Kinect Star Wars. I was able to quickly learn the TRIfecta particle system and create stunning explosions, energy effects and other particles for space battle levels.
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Additionally, helped setup and troubleshoot sets, sky-boxes and lighting.
Red Fly Studio
February 2010 - June 2011
Environment Artist
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Created environment art, both single player and multiplayer levels, for Star Wars: The Force Unleashed 2 for the Nintendo Wii. Responsible for all final level geometry, including collision, textures and lighting, for three single player levels and all multiplayer levels.
Pogo / EA Interactive
May 2008 - January 2010
CG Artist III
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Key art resource for rapid release of numerous Pogo games. Designed and built 3d props and environments for pre-rendered scenes.
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Created Illustrations and UI assets in Flash and Photoshop
Tiger Style (Freelance)
March 2009 - July 2011
Digital Illustrator
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Drove artistic vision of Spider: The Secret of Bryce Manor, hit iPhone game widely hailed for beautiful visuals, featuring a unique blend of traditional and digitized techniques.
Amaze Entertainment
December 2002 - 2008
Environment artist
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Responsible for concept art, art pipeline maintenence, level geometry, collision adjustments, props, textures, environmental effects and lighting.
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Helped establish practices for environment building and pipeline streamlining for DS projects.
Freelance
January 2007 - 2008
Digital Illustrator
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Helped define graphic novel style backgrounds for animated series “The Ted Zone”, animated show by local animation sensation Lance Myers.
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Illustrated most of the backgrounds for the eight episodes.
Acclaim Entertainment
June 2001 - December 2002
Environment artist
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Responsible level geometry, props, textures and lighting for environments in Turok: Evolution.
Education
Art Center College of Design
Bachelor of Fine Arts / Illustration Degree
Pasadena, CA - 2001
Austin Community College
Commercial Art Program
Austin, TX - 1998
Shipped
Games
Turok Evolution (PS2, Xbox, Gamecube)
The Hobbit (PC)
Spider-man 2: The Game (PC)
Spyro: Shadow Legacy (DS)
Spyro: A New Beginning (DS)
Over the Hedge: Hammy Goes Nuts! (DS)
Spyro: Eternal Night (DS)
The Incredible Hulk (DS)
The Tale of Despereaux (DS)
Pictureka! Museum Mayhem (PC)
Battleship (Web Game – Pogo.com)
Puck’s Peak (Flash Game – Pogo.com)
Spider: The Secret of Bryce Manor (iOS)
Star Wars: The Force Unleashed 2 (Wii)
Thor: God of Thunder (Wii, 3ds)
Kinect Star Wars (Xbox360)
Pirate101 – (PC)
Dark Legends (iOS, Android, ChromeApp)
Arcane Legends (iOS, Android, ChromeApp)
Arcane Battlegrounds (iOS, Android)
Spider - The Rite of the Shrouded Moon (iOS, Android, Steam)
Call of Champions (iOS)
Sonic Slots (iOS)
The Walking Dead Slots (iOS)
Gods Unchained (PC)
Eternal Dragons (PC)